Benefits Of Virtual Reality On The Physical Performance Of Students
Prednosti virtualne realnosti (VR-a) na fizičke performanse učenika
Apstrakt: Sa aspekta naučne i tehnološke revolucije, veštačke inteligencije (VI), lagano i stidljivo je ušla u svakodnevni život čoveka. Virtualna realnost (VR) kao deo VI, sa sve naprednijim softverskim rešenjima virtualnih scenarija, ima potencijal da podrži inovativne metodičke postupke za potrebe kinezioloških transformacionih procesa. Cilj istraživanja bio je sagledavanje uticaja tehnologije virtualne realnosti (Oculus Go Standalone Virtual Reality Headset) na promenu fizičkih performansi učenika starijih razreda osnovnoškolskog uzrasta iz Beograda. Fizičke performanse procejene su na osnovu funkcionalnog testa pomoću kojih je izračunavana maksimalna potrošnja kiseonika kod učenika, testa za eksplozivnu snagu donjih ekstremiteta, te testa za procenu agilnosti. Koristila se multivarijatna analiza varijanse za utvrđivanje razlike između grupa na inicijalnom merenju, a multivarijatna analiza kovarijanse na finalnom merenju z aproveru efekata tretmana. Rezultati studije ukazuju da na inicijalnom merenju nije bilo značajnih razlika između E1 (prve eksperimentalne) i E2 (druge eksperimentalne) grupe. Nakon osam nedelja dodatnog rada sa učenicima rezultati su pokazali da tretman uz pomoć virtualne realnosti poboljšava aerobnu sposobnost, eksplozivnu snagu i agilnost kod učenika. Smatra se da VR pozitivno utiče na efekte primene dodatnog rada sa učenicima. Nove tehnologije u obrazovanju poboljšavaju angažovanost učenika, personalizaciju učenika, realistične simulacije, omogućavaju učenje kroz ispitivanje, poboljšavaju motivaciju u velikoj meri za fizičku aktivnost. Može se u budućnosti očekivati integracije novih tehnologija VI sa učenicima i uticaj ovakvog trenda na reformu i unapređenje razvoja fizičkog vapitanja u školama.
Abstract: From the point of view of the scientific and technological revolution, artificial intelligence (AI) slowly and shyly entered the daily life of man. Virtual reality (VR) as part AI, with increasingly advanced software solutions of virtual scenarios, has the potential to support innovative methodological procedures for the needs of kinesiology transformation processes. The goal of the research was to assess the impact of virtual reality technology (Oculus Go Standalone Virtual Reality Headset) on the change in physical performance of older elementary school students from Belgrade. Physical performance was assessed on the basis of a functional test, which was used to calculate the maximum oxygen consumption of students, a test for the explosive power of the lower extremities, and a test for assessing agility. Multivariate analysis of variance was used to determine the difference between groups at the initial measurement, and multivariate analysis of covariance was used at the final measurement to verify the treatment effects. The results of the study indicate that at the initial measurement there were no significant differences between the E1 (first experimental) and E2 (second experimental) groups. After eight weeks of additional work with students, the results showed that treatment with the help of virtual reality improves aerobic capacity, explosive strength and agility in students. VR is considered to have a positive effect on the effects of applying additional work with students. New technologies in education improve student engagement, student personalization, realistic simulations, enable learning through inquiry, and greatly improve motivation for physical activity. In the future, we can expect the integration of new VI technologies with students and the impact of this trend on the reform and improvement of the development of physical education in schools.
srpski
2024
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Ključne reči: nove tehnologije u obrazovanju, praćenje mlađiškolski uzrast, razlike, veštačka inteligencija.
Key words: new technologies in education, monitoring younger school age, differences, artificial intelligence