Naslov (eng)

Sphere and Cone Composite Realtime Shadows in OpenGL

Autor

Rancić, Dejan
Avdić, Dženan
Spalević, Petar
Pljasković, Aldina

Opis (eng)

Abstract: Adding shadows to 3D objects, in computer graphics, is very important for increasing realism of scene. OpenGL does not support shadowing methods directly. There are several methods for implementation of the shadows, but they are struggling with problems such as high demands for rendering scenes. On the other hand, methods, that do not require a lot of resources for implementation and rendering, do not give realistic shadows. This paper represents one method for efficient realtime shadowing of a couple of objects, and emphasis is on their common characteristics. Since shadowing method for one primitive could be used with little improvement to make shadowing method for other object, this method is called composite method.

Jezik

engleski

Datum

2013

Licenca

© All rights reserved

Predmet

Keywords: shadows, OpenGL, circle, triangle, sphere, cone, point light source

Deo kolekcije (1)

o:28516 Radovi nastavnika i saradnika Državnog univerziteta u Novom Pazaru